PM3.6 - Charizard - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(InAir)
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. if ((LongtermAccessInt (0x5c) Equal scalar(3)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 5.1 }
  6. else
    1. if ((LongtermAccessInt (0x5c) Equal scalar(1)))
      1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 4.8 }
    2. else
      1. if ((LongtermAccessInt (0x5c) Equal scalar(0.5)))
        1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 4.5 }
      2. else
        1. if ((LongtermAccessInt (0x5c) Equal scalar(0)))
          1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: 4.199983 }
  7. SetAirGround(0)
  8. SetEdgeSlide(Airbourne)
  9. ChangeSubactionRestartFrame(SpecialLwJump)

Exit Script