PM3.6 - Fox - Action - 0x115 SpecialLw
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24010 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- if (OnGround) - FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: 1.1 }
 
- else- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.05 }
 
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialLwStart)
 
- else- ChangeSubactionRestartFrame(SpecialLwStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- if ((InternalConstantInt(CurrentSubaction) Equal scalar(480))) - FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.3 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
 
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialAirLwStart)
 
- else- ChangeSubactionRestartFrame(SpecialAirLwStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script