PM3.6 - Fox - Action - 0x11a
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(18)))
- loop Infinite times: - EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
- if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialLwLoop)
 
- else- ChangeSubactionRestartFrame(SpecialLwLoop)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- if ((InternalConstantInt(CurrentSubaction) Equal scalar(481))) - FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.3 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
 
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialAirLwLoop)
 
- else- ChangeSubactionRestartFrame(SpecialAirLwLoop)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script