PM3.6 - Fox - Action - 0x11a

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonNotPressed value(1)) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(CurrentFrame) GreaterThan scalar(18)))
  3. loop Infinite times:
    1. EnableInterruptGroup(GroundJump)
    2. EnableInterruptGroup(AirJump)
    3. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwLoop)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwLoop)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    4. else
      1. if ((InternalConstantInt(CurrentSubaction) Equal scalar(481)))
        1. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
        2. FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -0.3 }
        3. AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(10)
      4. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirLwLoop)
      5. else
        1. ChangeSubactionRestartFrame(SpecialAirLwLoop)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    5. LoopRest

Exit Script