PM3.6 - Fox - Subaction - SpecialLwLoop

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Stats

IASA: None
Subaction Index: 0x1e1

Scripts

Main

  1. DeleteAllHitBoxes
  2. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. if (not(ChangeInAirGroundState))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 5, bone: 20, x_offset: -0.5, y_offset: 0.0, z_offset: 1.2, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop Infinite times:
    1. FlashEffectOverlay { red: 0, green: 255, blue: 255, alpha: 96 }
    2. SyncWait(2.0)
    3. RemoveFlashEffect
    4. SyncWait(1.0)

SFX

  1. Subroutine(SpecialAirLwLoop SFX 0x11480)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(SpecialLwLoop Other 0x60b8)