PM3.6 - Fox - Subaction - SpecialHiHold
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Stats
IASA: |
None |
Hitboxes active: |
20, 22, 24, 26, 28, 30, 32 |
Hitbox set 0 hits: |
20, 22, 24, 26, 28, 30, 32 |
Subaction Index: |
0x1da |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Frame:32
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
40 |
70 |
Flame |
Burn |
false |
2 |
3 |
|
Scripts
Main
- AsyncWait(14.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(19.0)
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 40, size: 8.2, x_offset: 0.0, y_offset: 7.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 4 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 30 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 30 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
- loop 3 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 100 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 100 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
- loop Infinite times:
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 180 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 180 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(3205)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 3, unk2: 38 }