PM3.6 - Fox - Subaction - AttackHi4Start

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Stats

IASA: None
Partially Intangible: 1-3
Subaction Index: 0x5c

Scripts

Main

  1. ChangeHurtBoxStateSpecific { bone: 46, state: IntangibleFlashing }
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(38)))
    1. IfStatementAnd (BoolIsTrue LongtermAccessBool (0x71))
    2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    3. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
    4. AddVelocity { x_vel: Constant(2.0), y_vel: Constant(0.0) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }