PM3.6 - R.O.B - Subaction - AttackHi4Start
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    5-8 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x5c | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            4 | 
                            60 | 
                            0 | 
                            120 | 
                            100 | 
                            Normal | 
                            Kick | 
                            false | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            4 | 
                            60 | 
                            0 | 
                            120 | 
                            100 | 
                            Normal | 
                            Kick | 
                            false | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            4 | 
                            60 | 
                            0 | 
                            120 | 
                            100 | 
                            Normal | 
                            Kick | 
                            false | 
                            3 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(4.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 120, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 120, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 120, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
 
            GFX
            - AsyncWait(1.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 96, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 
            SFX
            
            Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }