PM3.6 - R.O.B - Subaction - AttackAirHi
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1 |
2 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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36 |
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43 |
Stats
IASA: |
None |
Auto Cancel Window: |
29-43 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
8-18 |
Hitbox set 0 hits: |
8, 11, 15 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
12 |
174 |
361 |
Electric |
Shock |
false |
0.75 |
4 |
3 |
|
0 |
1 |
7 |
12 |
174 |
361 |
Electric |
Shock |
false |
0.75 |
5 |
3 |
|
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
12 |
166 |
50 |
Electric |
Shock |
false |
0.75 |
4 |
3 |
|
0 |
1 |
7 |
12 |
166 |
50 |
Electric |
Shock |
false |
0.75 |
5 |
3 |
|
Frames:15-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
12 |
158 |
361 |
Electric |
Shock |
false |
0.75 |
4 |
3 |
|
0 |
1 |
7 |
12 |
158 |
361 |
Electric |
Shock |
false |
0.75 |
5 |
3 |
|
Scripts
Main
- Subroutine(0x281b0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 87, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 174, shield_damage: 0, bkb: 12, size: 5.6, x_offset: 1.0, y_offset: 5.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 174, shield_damage: 0, bkb: 12, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 8 }
- AsyncWait(10.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 87, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 166, shield_damage: 0, bkb: 12, size: 5.6, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 50, wdsk: 0, kbg: 166, shield_damage: 0, bkb: 12, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 8 }
- AsyncWait(14.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 87, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 158, shield_damage: 0, bkb: 12, size: 5.6, x_offset: 1.0, y_offset: 5.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 158, shield_damage: 0, bkb: 12, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 8 }
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 8, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 9, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
SFX
- AsyncWait(7.0)
- SoundVoiceLow
- SoundEffect1(5942)
- Goto(0x9019c168)
Other
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }