PM3.6 - Charizard - Subaction - AttackAirHi
            
            
            
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            Stats
            
                
                    | IASA: | 34 | 
                
                    | Auto Cancel Window: | 1-9, 34-40 | 
                
                    | Auto Cancel Lag: | 5 | 
                
                    | Landing Lag: | 20 | 
                
                    | Landing Lag (L-Cancel): | 10 | 
                
                    | Hitboxes active: | 10-15 | 
                
                    | Hitbox set 0 hits: | 10 | 
                
                    | Subaction Index: | 0x65 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 20 | 100 | 85 | Slash | Slash | 1.15 | 7 | 7 |            | 
                            
                            | 0 | 1 | 11 | 23 | 100 | 77 | Slash | Slash | 1.15 | 6 | 6 |            | 
                            
                            | 0 | 2 | 11 | 23 | 100 | 77 | Slash | Slash | 1.15 | 6 | 6 |            | 
                
             
            Frames:12-15
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 7 | 20 | 100 | 85 | Slash | Slash | 1.15 | 5 | 5 |            | 
                            
                            | 0 | 1 | 7 | 23 | 100 | 77 | Slash | Slash | 1.15 | 5 | 5 |            | 
                            
                            | 0 | 2 | 7 | 23 | 100 | 77 | Slash | Slash | 1.15 | 5 | 5 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.125, unk: 0 }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 1.0, y_offset: -1.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 6.0, x_offset: 0.0, y_offset: -0.7, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 7.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- SoundEffect1(211)
- SyncWait(1.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(1.0)
- AsyncWait(5.0)
- SoundEffect1(2196)
- SoundEffect1(5490)
- AsyncWait(10.0)
- SoundEffect1(115)
Other
            - AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }