PM3.6 - Charizard - Subaction - WalkFast

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Stats

IASA: None
Subaction Index: 0xc

Scripts

Main

    GFX

    1. AsyncWait(1.0)
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 5.5, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(13.0)
    4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 7.5, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast GFX 0x6160)

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect2(5488)
    3. SyncWait(12.0)
    4. SoundEffect2(5486)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast SFX 0xbb68)

    Other

    1. AsyncWait(1.0)
    2. Rumble { unk1: 16, unk2: 0 }
    3. AsyncWait(12.0)
    4. Rumble { unk1: 16, unk2: 0 }
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkFast Other 0x1faa8)