PM3.6 - Charizard - Subaction - AttackAirN

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Stats

IASA: 42
Auto Cancel Window: 1-3, 38-47
Auto Cancel Lag: 5
Landing Lag: 25
Landing Lag (L-Cancel): 12
Hitboxes active: 5-25
Hitbox set 0 hits: 5
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 40 90 80 Flame Burn 6 6
0 1 9 30 100 60 Normal Kick 6 5
0 2 9 30 100 60 Normal Kick 6 5

Frames:12-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 35 100 60 Flame Burn 7 7
0 1 9 30 100 60 Normal Kick 6 5
0 2 9 30 100 60 Normal Kick 6 5

Frames:16-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 30 100 50 Flame Burn 6 6
0 1 9 30 100 60 Normal Kick 6 5
0 2 9 30 100 60 Normal Kick 6 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  2. AsyncWait(3.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(4.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.85, x_offset: 0.0, y_offset: -2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.85, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(12.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(18.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(30.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(44.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  16. AsyncWait(49.0)
  17. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(14.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. Goto(0x9019c168)

Other

  1. AsyncWait(4.0)
  2. Rumble { unk1: 19, unk2: 0 }
  3. SoundEffect1(5492)
  4. SoundEffect1(57)
  5. SoundEffect1(115)