PM3.6 - Charizard - Subaction - AttackAirN
            
            
            
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            Stats
            
                
                    | IASA: | 42 | 
                
                    | Auto Cancel Window: | 1-3, 38-47 | 
                
                    | Auto Cancel Lag: | 5 | 
                
                    | Landing Lag: | 25 | 
                
                    | Landing Lag (L-Cancel): | 12 | 
                
                    | Hitboxes active: | 5-25 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x62 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 11 | 40 | 90 | 80 | Flame | Burn | 6 | 6 |            | 
                            
                            | 0 | 1 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                            
                            | 0 | 2 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                
             
            Frames:12-15
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 35 | 100 | 60 | Flame | Burn | 7 | 7 |            | 
                            
                            | 0 | 1 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                            
                            | 0 | 2 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                
             
            Frames:16-25
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 30 | 100 | 50 | Flame | Burn | 6 | 6 |            | 
                            
                            | 0 | 1 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                            
                            | 0 | 2 | 9 | 30 | 100 | 60 | Normal | Kick | 6 | 5 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.85, x_offset: 0.0, y_offset: -2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.85, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- AsyncWait(44.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(49.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
            - Goto(0x9019c168)
Other
            - AsyncWait(4.0)
- Rumble { unk1: 19, unk2: 0 }
- SoundEffect1(5492)
- SoundEffect1(57)
- SoundEffect1(115)