PM3.6 - Olimar - Subaction - AttackAirN
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-2, 32-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
3-4, 6-7, 9-10, 12-13, 15-17 |
Hitbox set 0 hits: |
3, 6, 9, 12, 15 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
30 |
90 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
0 |
30 |
30 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
0 |
30 |
80 |
130 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
7 |
30 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
50 |
150 |
70 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(2.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 40, size: 3.69, x_offset: 0.0, y_offset: 2.82, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 30, size: 1.87, x_offset: 0.0, y_offset: 6.58, z_offset: -3.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 130, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 1.87, x_offset: 0.0, y_offset: 6.58, z_offset: 3.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 7, kbg: 100, shield_damage: 0, bkb: 30, size: 3.69, x_offset: 0.0, y_offset: 9.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 4.51, x_offset: 0.0, y_offset: 2.82, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 2.69, x_offset: 0.0, y_offset: 6.58, z_offset: -3.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 2.69, x_offset: 0.0, y_offset: 6.58, z_offset: 3.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 1, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 70, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 50, size: 4.51, x_offset: 0.0, y_offset: 9.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(2.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(6.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(6.0)
- SoundEffect1(109)
- SyncWait(1.0)
- SoundEffect1(112)
Other
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }