PM3.6 - Ivysaur - Subaction - AttackAirN
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 1-3, 38-42 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 15 | 
                
                    | Landing Lag (L-Cancel): | 7 | 
                
                    | Hitboxes active: | 4-29 | 
                
                    | Hitbox set 0 hits: | 4, 8, 12, 16, 20, 24, 28 | 
                
                    | Subaction Index: | 0x62 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-27
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 40 | 0 | 110 | 135 | Normal | Punch | 0.6 | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 40 | 0 | 110 | 135 | Normal | Punch | 0.6 | 2 | 3 |            | 
                            
                            | 0 | 2 | 2 | 40 | 0 | 110 | 225 | Normal | Punch | 0.6 | 2 | 3 |            | 
                            
                            | 0 | 3 | 2 | 40 | 0 | 110 | 225 | Normal | Punch | 0.6 | 2 | 3 |            | 
                
             
            Frames:28-29
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 10 | 190 | 361 | Normal | Punch | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 10 | 190 | 361 | Normal | Punch | 3 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
- loop 6 times: - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 135, wdsk: 40, kbg: 110, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 135, wdsk: 40, kbg: 110, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.5, z_offset: 3.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 225, wdsk: 40, kbg: 110, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 225, wdsk: 40, kbg: 110, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.6, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
 
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 190, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 190, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(3.0)
- loop 3 times: - SoundEffect1(5626)
- SyncWait(4.0)
- SoundEffect1(5607)
- SyncWait(4.0)
 
Other
            - AsyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 30 }