PM3.6 - Ivysaur - Subaction - Swing1_3

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |

Stats

IASA: None
Hitboxes active: 6-9
Hitbox set 0 hits: 6
Subaction Index: 0x133

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 10 5 100 361 Normal Punch 2 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing1Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. DeleteHitBox(3)
  5. AsyncWait(9.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 1 }
      2. AsyncWait(1.0)
      3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
      4. AsyncWait(5.0)
      5. Rumble { unk1: 16, unk2: 0 }
      6. AsyncWait(18.0)
      7. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }