PM3.6 - Ivysaur - Subaction - CatchDash

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Stats

IASA: 34
Hitboxes active: 12-14
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(11.0)
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 14.0, set_action: 61, target: GroundedOnly, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 7.5, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  6. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  7. SyncWait(3.0)
  8. DeleteAllGrabBoxes
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(5615)
    3. SyncWait(6.0)
    4. SoundEffect1(5617)
    5. AsyncWait(16.0)
    6. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
    7. AsyncWait(28.0)
    8. SoundEffect1(5707)
    9. SyncWait(6.0)
    10. SoundEffect1(5705)
    11. AsyncWait(42.0)
    12. AllowInterrupts

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }