PM3.6 - Ivysaur - Subaction - CatchDash
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Stats
IASA: |
34 |
Hitboxes active: |
12-14 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(11.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 14.0, set_action: 61, target: GroundedOnly, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.5, x_offset: 0.0, y_offset: 8.0, z_offset: 7.5, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(4.0)
- SoundEffect1(5615)
- SyncWait(6.0)
- SoundEffect1(5617)
- AsyncWait(16.0)
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- AsyncWait(28.0)
- SoundEffect1(5707)
- SyncWait(6.0)
- SoundEffect1(5705)
- AsyncWait(42.0)
- AllowInterrupts
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }