PM3.6 - Luigi - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 11-12
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(10.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 8.06, z_offset: 6.5, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 8.06, z_offset: 1.0, set_action: 61, target: AerialAndGrounded, unk: None })
  4. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  5. SyncWait(2.0)
  6. DeleteAllGrabBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(110)
    3. SyncWait(4.0)
    4. SoundEffectStop(110)
    5. SyncWait(2.0)
    6. SoundEffect1(3472)
    7. SyncWait(10.0)
    8. SoundEffect1(3470)

    Other

    1. AsyncWait(33.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }