PM3.6 - Luigi - Subaction - SpecialSHold

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Stats

IASA: None
Subaction Index: 0x1d1

Scripts

Main

    GFX

    1. loop Infinite times:
      1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
      2. SyncWait(10.0)

    SFX

    1. AsyncWait(0.0)
    2. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    3. SoundEffectTransient(3465)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. RumbleLoop { unk1: 2, unk2: 7 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialSHold Other 0x6a10)