PM3.6 - Luigi - Subaction - SpecialN

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Stats

IASA: 41
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(16.0)
  2. GenerateArticle { article_id: 0, subaction_only: true }
  3. AsyncWait(40.0)
  4. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. AsyncWait(14.0)
  3. FlashEffectOverlay { red: 0, green: 255, blue: 0, alpha: 90 }
  4. AsyncWait(16.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 2, bone: 24, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  6. RemoveFlashEffect
  7. FlashEffectLight { red: 200, green: 255, blue: 200, alpha: 160, light_source_x: 75.0, light_source_y: -10.0 }
  8. AsyncWait(21.0)
  9. SetColorOfFlashEffectLight { transition_time: 5, red: 100, green: 255, blue: 200, alpha: 0 }
  10. AsyncWait(26.0)
  11. RemoveFlashEffect

SFX

  1. AsyncWait(14.0)
  2. SyncWait(1.0)
  3. SoundEffect1(3383)
  4. SoundEffect1(3383)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(15.0)
  3. Rumble { unk1: 13, unk2: 0 }