PM3.6 - Peach - Subaction - SpecialN
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Stats
IASA: |
None |
Fully Intangible: |
10-14 |
Subaction Index: |
0x1d9 |
Scripts
Main
- GenerateArticle { article_id: 1, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(1), Value(0)] }
- AsyncWait(9.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- DefensiveCollision { ty: Block, unk: 0, direction: Front }
- AsyncWait(14.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(35.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(2), Value(0), Value(1)] }
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffect1(3930)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(16.0)
- RumbleLoop { unk1: 9, unk2: 30 }