PM3.6 - Zelda - Subaction - SpecialN
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Stats
IASA: |
None |
Fully Intangible: |
4-12 |
Hitboxes active: |
12, 15, 18, 21, 24, 27 |
Hitbox set 0 hits: |
12, 15, 18, 21, 24, 27 |
Subaction Index: |
0x1ce |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
1 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
2 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
3 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
4 |
2 |
24 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
1 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
2 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
3 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
4 |
2 |
24 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
Frame:18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
1 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
2 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
3 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
4 |
2 |
24 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
Frame:21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
1 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
2 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
3 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
4 |
2 |
24 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
Frame:24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
1 |
2 |
32 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
2 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
3 |
1 |
42 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
0 |
4 |
2 |
24 |
0 |
180 |
Slash |
Unknown(24) |
false |
0.7 |
0.5 |
2 |
2 |
|
Frame:27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
50 |
130 |
361 |
Slash |
Unknown(24) |
AP |
false |
3 |
4 |
|
0 |
1 |
4 |
50 |
130 |
361 |
Slash |
Unknown(24) |
AP |
false |
3 |
4 |
|
0 |
2 |
4 |
50 |
130 |
361 |
Slash |
Unknown(24) |
AD |
false |
3 |
4 |
|
0 |
3 |
4 |
50 |
130 |
361 |
Slash |
Unknown(24) |
AP |
false |
3 |
4 |
|
0 |
4 |
4 |
50 |
130 |
361 |
Slash |
Unknown(24) |
AP |
false |
3 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(11.0)
- loop 5 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 4.55, x_offset: 0.0, y_offset: 7.38, z_offset: -8.7, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 32, size: 4.55, x_offset: 0.0, y_offset: 7.38, z_offset: 8.7, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 42, size: 3.2, x_offset: 0.0, y_offset: 7.38, z_offset: 14.7, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 42, size: 3.2, x_offset: 0.0, y_offset: 7.38, z_offset: -14.7, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 180, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 24, size: 7.0, x_offset: 0.0, y_offset: 7.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
- SyncWait(2.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 7.38, z_offset: 15.55, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 7.38, z_offset: -15.55, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 8.15, x_offset: 0.0, y_offset: 7.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 5.3, x_offset: 0.0, y_offset: 7.38, z_offset: 9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 50, size: 5.3, x_offset: 0.0, y_offset: 7.38, z_offset: -9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
- if (not(OnGround))
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- AsyncWait(41.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 8, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: None, terminate_with_animation: true })
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 6 times:
- FlashEffectLight { red: 60, green: 60, blue: 255, alpha: 200, light_source_x: 75.0, light_source_y: -70.0 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(2.0)
- AsyncWait(41.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(1536)
- SoundEffect1(4047)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- RumbleLoop { unk1: 13, unk2: 0 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(60.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }