PM3.6 - Zelda - Subaction - SpecialHi

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Stats

IASA: 22
Hitboxes active: 2-3
Hitbox set 0 hits: 2
Subaction Index: 0x1d7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-3

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 40 120 50 Slash Slash false 3 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.4285834, unk: 0 }
  2. if (not(BoolIsTrue RandomAccessBool (0x1c)))
    1. Subroutine(0x26168)
  3. else
    1. if (BoolIsTrue RandomAccessBool (0x1d))
      1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
      2. AsyncWait(15.0)
      3. AllowInterrupts
  4. SyncWait(2.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(30.0)
  7. AllowInterrupts

GFX

    SFX

      Other

      1. Rumble { unk1: 13, unk2: 0 }