PM3.6 - Zelda - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    2. AsyncWait(4.0)
    3. AllowInterrupts
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(282)))
    1. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  3. if ((InternalConstantInt(PreviousAction) Equal scalar(274)))
    1. AsyncWait(4.0)
    2. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(4021)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 23, unk2: 0 }
  4. AsyncWait(25.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }