PM3.6 - Zelda - Subaction - ThrowHi

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Stats

IASA: None
Subaction Index: 0x74

Throw

Frame: 28

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
8 80 66 90 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 90, kbg: 66, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(28.0)
  4. ApplyThrow { unk0: 0, bone: 103, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  5. FrameSpeedModifier { multiplier: 1.4762, unk: 0 }

GFX

  1. loop 6 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 10.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(4.0)
  2. AsyncWait(32.0)
  3. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(2.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. SyncWait(9.0)
  5. SoundEffect1(3968)
  6. SyncWait(9.0)
  7. SoundEffect1(3964)
  8. SyncWait(9.0)
  9. SoundEffect1(3963)
  10. SoundEffect1(112)
  11. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(28.0)
  3. ScreenShake { magnitude: 1 }
  4. Rumble { unk1: 13, unk2: 0 }
  5. AsyncWait(55.0)
  6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }