PM3.6 - Zelda - Subaction - AppealHiL

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 |

Stats

IASA: 80
Hitboxes active: 41-79
Hitbox set 0 hits: 41
Subaction Index: 0x1bd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:41-79

Set ID Dmg BKB KBG Angle Effect Sound Clang Rehit Rate Shieldstun Hitlag Targets
0 0 3 15 50 100 Electric Unknown(224) false 6 3 3

Scripts

Main

  1. Goto(AppealHiR Main 0x24418)

GFX

  1. AsyncWait(40.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(30.0)
  2. SoundEffect1(3958)
  3. SyncWait(12.0)
  4. SoundEffect1(3963)

Other

  1. Goto(AppealHiR Other 0x24240)