PM3.6 - Zelda - Subaction - FuraSleepLoop
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0xca | 
            
            Scripts
            Main
            
GFX
            - AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 47, bone: 74, x_offset: 3.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(FuraSleepLoop GFX 0x8928)
SFX
            - SoundEffectTransient(1548)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(FuraSleepLoop SFX 0xe010)
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- RumbleLoop { unk1: 26, unk2: 0 }
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(FuraSleepLoop Other 0x38f8)