PM3.6 - Zelda - Subaction - Swing3
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Stats
IASA: |
None |
Hitboxes active: |
8-12 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x122 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
8 |
30 |
80 |
361 |
Slash |
Slash |
4 |
5 |
5 |
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Scripts
Main
- ItemSetProperty { unk1: 2, unk2: 0.4 }
- AsyncWait(3.0)
- ItemSetProperty { unk1: 4, unk2: 2.4 }
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_SwordSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 55, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 20, unk2: 1.0 }
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(9.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }