PM3.6 - Zelda - Subaction - RunBrake
            
            
            
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            Stats
            
                
                    | IASA: | 12 | 
                
                    | Subaction Index: | 0x10 | 
            
            Scripts
            Main
            - AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(11.0)
- AllowInterrupts
GFX
            - GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - AsyncWait(9.0)
- SoundEffect1(4010)
- SyncWait(2.0)
- SoundEffect2(4060)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(15.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }