PM3.6 - Zelda - Subaction - EscapeN
            
            
            
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            Stats
            
                
                    | IASA: | 28 | 
                
                    | Fully Intangible: | 2-18 | 
                
                    | Subaction Index: | 0x43 | 
            
            Scripts
            Main
            - AsyncWait(1.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(18.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(27.0)
- AllowInterrupts
GFX
            - AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: -2.0999832, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 14, bone: 0, x_offset: -1.2, y_offset: 9.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- loop 3 times: - FlashEffectLight { red: 60, green: 60, blue: 255, alpha: 255, light_source_x: 75.0, light_source_y: -70.0 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(2.0)
 
SFX
            - SoundEffect1(4020)
- AsyncWait(1.0)
- SoundEffect1(3967)
- SoundEffect1(4009)
- AsyncWait(3.0)
Other