PM3.6 - Squirtle - Subaction - EscapeN

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Stats

IASA: 25
Fully Intangible: 2-15
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(15.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  6. AsyncWait(22.0)
  7. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffect1(5546)
  2. AsyncWait(1.0)
  3. SoundEffect1(5535)
  4. SyncWait(29.0)

Other

  1. AsyncWait(1.0)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
  5. AsyncWait(17.0)
  6. ItemVisibility(true)
  7. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
  8. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }