PM3.6 - Squirtle - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 15-33, 35-37
Hitbox set 0 hits: 15, 16, 23, 35
Subaction Index: 0x1e1

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:15

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 2 5 100 80 65 Water Unknown(72) AD 4 4

Frames:16-22

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 2 90 80 75 Water Unknown(72) AD 2 3
0 1 2 60 80 75 Water Unknown(72) AD 2 3

Frames:23-33

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult SDI Mult Rehit Rate Shieldstun Hitlag Targets
0 0 1 110 0 100 80 Water Unknown(72) AD 0.8 0.7 5 2 2
0 1 1 80 0 100 75 Water Unknown(72) AD 0.8 1 5 2 2

Frames:35-37

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 9 60 103 83 Water Unknown(72) AD 6 5

Scripts

Main

  1. Goto(SpecialHi Main 0x2610c)

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 4, bone: 0, x_offset: -5.000533, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  3. AsyncWait(33.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 5, bone: 0, x_offset: -8.4992, y_offset: -1.4976, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. Goto(SpecialHi SFX 0x10798)

Other

  1. Goto(SpecialHi Other 0x6d90)