PM3.6 - Squirtle - Subaction - AttackLw3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
Stats
IASA: |
23 |
Partially Intangible: |
3-5, 11-14 |
Hitboxes active: |
3-5, 11-14 |
Hitbox set 0 hits: |
3, 11 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
50 |
110 |
Normal |
Kick |
0.5 |
5 |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
50 |
110 |
Normal |
Kick |
0.5 |
5 |
2 |
3 |
|
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
45 |
100 |
75 |
Normal |
Kick |
5 |
5 |
5 |
|
0 |
1 |
8 |
45 |
100 |
75 |
Normal |
Kick |
5 |
5 |
5 |
|
Scripts
Main
- AsyncWait(2.0)
- Subroutine(0x225cc)
- SoundEffect1(5588)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(10.0)
- Subroutine(0x225cc)
- SoundEffect1(5588)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 45, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- if ((InternalConstantInt(PreviousAction) Equal scalar(19)))
- IfStatementAnd (not(HoldingItem))
- ChangeSubactionRestartFrame(AttackSquat)
- if (not((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt(CrawlControlStickXOffsetMax))))
- ChangeSubactionRestartFrame(AttackSquat)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- AsyncWait(2.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(22.0)
- AllowInterrupts