PM3.6 - Jigglypuff - Subaction - AttackLw3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
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25 |
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27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
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38 |
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40 |
Stats
IASA: |
30 |
Hitboxes active: |
10-12 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
30 |
20 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
10 |
40 |
30 |
20 |
Normal |
Kick |
6 |
6 |
|
0 |
2 |
10 |
40 |
30 |
20 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 1.47, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 40, size: 3.52, x_offset: -0.18, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- AllowInterrupts
- DisableInterruptGroup(GroundGuard)
GFX
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(9.0)
- SoundEffect1(6134)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }