PM3.6 - Lucario - Subaction - AttackLw3

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Stats

IASA: 26
Hitboxes active: 5-8
Hitbox set 0 hits: 5
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 6 35 100 80 Aura Aura 1 4 4
0 1 6 35 100 80 Aura Aura 1 4 4
0 2 8 45 120 285 Aura Aura 1.5 5 8
0 3 6 35 100 80 Aura Aura 1 4 4

Scripts

Main

  1. Subroutine(0x230f4)
  2. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  3. AsyncWait(8.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 2.5, x_offset: 0.0, y_offset: -0.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 285, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 45, size: 4.25, x_offset: 0.0, y_offset: -1.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 4.25, x_offset: 0.0, y_offset: -1.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 0, unk2: false, sound: Aura, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(15.0)
  9. DeleteAllHitBoxes
  10. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  11. AsyncWait(29.0)
  12. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 13.75, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.825, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 6, bone: 0, x_offset: 13.75, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -10.0, scale: 0.35, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  6. Subroutine(0x9019e5a8)
  7. Subroutine(0x9019e6a8)
  8. Subroutine(0x23a68)

SFX

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(19)))
    1. IfStatementAnd (not(HoldingItem))
    2. ChangeSubactionRestartFrame(AttackSquat)
  2. if (not((InternalConstantInt(ControlStickXAxisRelative) LessThan InternalConstantInt(CrawlControlStickXOffsetMax))))
    1. ChangeSubactionRestartFrame(AttackSquat)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(8.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. SoundEffect1(5832)