PM3.6 - Lucario - Subaction - CliffCatch

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Stats

IASA: None
Fully Intangible: 1-21
Subaction Index: 0xd5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(0.1)
  3. if (BoolIsTrue LongtermAccessBool (0x7f))
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 65, kbg: 100, shield_damage: 0, bkb: 0, size: 8.25, x_offset: 0.0, y_offset: 6.5, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    2. AsyncWait(4.0)
    3. DeleteAllHitBoxes

GFX

  1. AsyncWait(0.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. SoundEffect1(83)
  2. SoundEffect1(2371)
  3. AsyncWait(2.0)
  4. SyncWait(2.0)
  5. if (RollADie value(2))

    Other