PM3.6 - Lucario - Subaction - AppealHi

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Stats

IASA: 80
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(20.0)
  2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.6, stength: 100.0, speed: 2.0, size: 0.1, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  3. IntVariableIncrement { variable: LongtermAccessInt(AttacksPerformed) }
  4. loop Infinite times:
    1. FlashEffectOverlay { red: 70, green: 102, blue: 230, alpha: 128 }
    2. SetColorOfFlashEffectOverlay { transition_time: 40, red: 255, green: 255, blue: 255, alpha: 0 }
    3. if ((LongtermAccessFloat (0x1b) LessThan scalar(100)))
      1. FloatVariableSet { variable: LongtermAccessFloat (0x36), value: LongtermAccessFloat (0x1b) }
      2. FloatVariableAdd { variable: LongtermAccessFloat (0x1b), value: 5 }
      3. AddDamage(5.0)
      4. Subroutine(0x23c80)
      5. Subroutine(NONE Main 0x29b40)
    4. SyncWait(40.0)
    5. if (ButtonNotPressed value(6))
      1. RemoveFlashEffect
      2. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
    6. SetAnimationFrame(21.0)
    7. Subroutine(0xc160)
  5. EndAestheticWindEffect { unk: 0 }
  6. SyncWait(19.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(20.0)
  2. loop 10 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(20.0)
  2. SoundEffect1(5732)
  3. SoundEffect1(2361)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(16.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(65.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }