PM3.6 - Lucario - Subaction - AppealHi
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Stats
IASA: |
80 |
Subaction Index: |
0x1bc |
Scripts
Main
- AsyncWait(20.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.6, stength: 100.0, speed: 2.0, size: 0.1, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
- IntVariableIncrement { variable: LongtermAccessInt(AttacksPerformed) }
- loop Infinite times:
- FlashEffectOverlay { red: 70, green: 102, blue: 230, alpha: 128 }
- SetColorOfFlashEffectOverlay { transition_time: 40, red: 255, green: 255, blue: 255, alpha: 0 }
- if ((LongtermAccessFloat (0x1b) LessThan scalar(100)))
- FloatVariableSet { variable: LongtermAccessFloat (0x36), value: LongtermAccessFloat (0x1b) }
- FloatVariableAdd { variable: LongtermAccessFloat (0x1b), value: 5 }
- AddDamage(5.0)
- Subroutine(0x23c80)
- Subroutine(NONE Main 0x29b40)
- SyncWait(40.0)
- if (ButtonNotPressed value(6))
- RemoveFlashEffect
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SetAnimationFrame(21.0)
- Subroutine(0xc160)
- EndAestheticWindEffect { unk: 0 }
- SyncWait(19.0)
- AllowInterrupts
GFX
- AsyncWait(20.0)
- loop 10 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(20.0)
- SoundEffect1(5732)
- SoundEffect1(2361)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(16.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(65.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }