PM3.6 - Ganondorf - Subaction - AppealHi

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Stats

IASA: 95
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(94.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(48.0)
  4. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. SoundEffect1(1857)
  2. AsyncWait(19.0)
  3. SoundEffect1(114)
  4. SyncWait(15.0)
  5. SoundEffect1(114)
  6. SyncWait(15.0)
  7. SoundEffect1(4752)

Other

  1. AsyncWait(47.0)
  2. RumbleLoop { unk1: 2, unk2: 40 }
  3. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 100.0, speed: 3.0, size: 1.0, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  4. AsyncWait(88.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
  6. EndAestheticWindEffect { unk: 0 }