PM3.6 - Ganondorf - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. Goto(0x9019f6e8)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(14.0)
  5. EnableInterrupt(10009)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(4729)
  3. SoundEffect1(4729)
  4. SyncWait(16.0)
  5. SoundEffect2(4769)
  6. SyncWait(6.0)
  7. SoundEffect2(4767)

Other

  1. Rumble { unk1: 21, unk2: 0 }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(4.0)
  4. SlopeContourStand { leg_bone_parent: 0 }
  5. AsyncWait(20.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }