PM3.6 - Ganondorf - Subaction - SpecialLwEnd
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Stats
IASA: |
28 |
Subaction Index: |
0x1dd |
Scripts
Main
- SyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(21.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(27.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(4730)
- SyncWait(1.0)
- SoundEffect1(4769)
- SyncWait(3.0)
- SoundEffect1(4767)
Other
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(5.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }