PM3.6 - Sonic - Subaction - SpecialLwEnd

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |

Stats

IASA: None
Partially Intangible: 1-26
Subaction Index: 0x1eb

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  2. SyncWait(13.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

GFX

  1. AsyncWait(21.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(6480)
  3. SyncWait(14.0)
  4. SoundEffect1(6520)

Other

  1. Subroutine(0x2430)
  2. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. AsyncWait(9.0)
  6. Subroutine(0x24c8)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  8. AsyncWait(13.0)
  9. NormalizePhysics
  10. AsyncWait(14.0)
  11. Rumble { unk1: 12, unk2: 0 }
  12. SlopeContourStand { leg_bone_parent: 6 }
  13. ItemVisibility(true)