PM3.6 - Sonic - Subaction - ThrowB

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Stats

IASA: None
Direction Reverse Frames: 43, 45
Subaction Index: 0x72

Throw

Frame: 42

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
8 70 60 45 Normal Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 45, kbg: 60, wdsk: 0, bkb: 70, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(42.0)
  4. ReverseDirection
  5. ApplyThrow { unk0: 0, bone: 82, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. AsyncWait(44.0)
  7. ReverseDirection

GFX

  1. AsyncWait(28.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(42.0)
  4. GraphicEffect(GraphicEffect { graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(14.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. SyncWait(6.0)
  5. SoundEffect1(112)
  6. SoundEffect1(114)
  7. SyncWait(6.0)
  8. SoundEffect1(112)
  9. SoundEffect1(114)
  10. SyncWait(6.0)
  11. SoundEffect1(112)
  12. SoundEffect1(114)
  13. SyncWait(10.0)
  14. SoundVoiceLow
  15. SoundEffect1(6489)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
  2. AsyncWait(5.0)
  3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
  4. AsyncWait(16.0)
  5. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  6. AsyncWait(42.0)
  7. ScreenShake { magnitude: 1 }
  8. Rumble { unk1: 17, unk2: 0 }
  9. AsyncWait(48.0)
  10. NormalizePhysics
  11. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }
  12. AsyncWait(54.0)
  13. SlopeContourStand { leg_bone_parent: 6 }