PM3.6 - Sonic - Subaction - SpecialNRebound

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Stats

IASA: None
Subaction Index: 0x1d3

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectStop(6547)
    3. SoundEffect1(6548)

    Other

    1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    2. ItemVisibility(false)
    3. ScreenShake { magnitude: 1 }
    4. Rumble { unk1: 13, unk2: 0 }
    5. AsyncWait(31.0)
    6. NormalizePhysics
    7. AsyncWait(35.0)
    8. ItemVisibility(true)