PM3.6 - Sonic - Subaction - DownAttackD
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Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Partially Intangible: |
6-50 |
Hitboxes active: |
18-25 |
Hitbox set 0 hits: |
18 |
Subaction Index: |
0xb9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:18-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
80 |
50 |
361 |
Normal |
Kick |
false |
1 |
4 |
4 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(17.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(25.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(17.0)
- SoundEffect1(6564)
- AsyncWait(18.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffect1(6485)
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 35 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- AsyncWait(5.0)
- loop 5 times:
- Subroutine(0x2430)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- SyncWait(3.0)
- Subroutine(0x24c8)
- SyncWait(3.0)
- AsyncWait(33.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- NormalizePhysics
- AsyncWait(37.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(44.0)
- ItemVisibility(true)
- AsyncWait(45.0)
- SoundEffect1(6521)
- AsyncWait(46.0)
- SlopeContourStand { leg_bone_parent: 6 }