PM3.6 - Sonic - Subroutine - 0x24c8

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. if (BoolIsTrue LongtermAccessBool (0x6))
    1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: 0 }
  3. ChangeHurtBoxStateSpecific { bone: 31, state: Normal }
  4. ChangeHurtBoxStateSpecific { bone: 49, state: Normal }
  5. ChangeHurtBoxStateSpecific { bone: 50, state: Normal }
  6. ChangeHurtBoxStateSpecific { bone: 65, state: Normal }
  7. ChangeHurtBoxStateSpecific { bone: 34, state: Normal }
  8. ChangeHurtBoxStateSpecific { bone: 66, state: Normal }
  9. ChangeHurtBoxStateSpecific { bone: 35, state: Normal }
  10. ChangeHurtBoxStateSpecific { bone: 26, state: Normal }
  11. ChangeHurtBoxStateSpecific { bone: 22, state: Normal }
  12. ChangeHurtBoxStateSpecific { bone: 27, state: Normal }
  13. ChangeHurtBoxStateSpecific { bone: 23, state: Normal }
  14. ChangeHurtBoxStateSpecific { bone: 28, state: Normal }
  15. ChangeHurtBoxStateSpecific { bone: 24, state: Normal }
  16. ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleNoFlashing }