PM3.6 - Sonic - Subroutine - 0x2430

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  3. ChangeHurtBoxStateSpecific { bone: 31, state: IntangibleNoFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 49, state: IntangibleNoFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleNoFlashing }
  6. ChangeHurtBoxStateSpecific { bone: 65, state: IntangibleNoFlashing }
  7. ChangeHurtBoxStateSpecific { bone: 34, state: IntangibleNoFlashing }
  8. ChangeHurtBoxStateSpecific { bone: 66, state: IntangibleNoFlashing }
  9. ChangeHurtBoxStateSpecific { bone: 35, state: IntangibleNoFlashing }
  10. ChangeHurtBoxStateSpecific { bone: 26, state: IntangibleNoFlashing }
  11. ChangeHurtBoxStateSpecific { bone: 22, state: IntangibleNoFlashing }
  12. ChangeHurtBoxStateSpecific { bone: 27, state: IntangibleNoFlashing }
  13. ChangeHurtBoxStateSpecific { bone: 23, state: IntangibleNoFlashing }
  14. ChangeHurtBoxStateSpecific { bone: 28, state: IntangibleNoFlashing }
  15. ChangeHurtBoxStateSpecific { bone: 24, state: IntangibleNoFlashing }
  16. ChangeHurtBoxStateSpecific { bone: 19, state: Normal }