PM3.6 - Sonic - Subaction - AttackLw4
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Stats
IASA: |
47 |
Hitboxes active: |
5-14, 19-25 |
Hitbox set 0 hits: |
5, 19 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
25 |
91 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
15 |
25 |
91 |
361 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
15 |
25 |
91 |
361 |
Normal |
Kick |
8 |
7 |
|
Frames:19-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
20 |
91 |
361 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
12 |
20 |
91 |
361 |
Normal |
Kick |
7 |
6 |
|
0 |
2 |
12 |
20 |
91 |
361 |
Normal |
Kick |
7 |
6 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 25, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 20, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
- AsyncWait(51.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.1, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.08, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(13.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.1, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.86, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(21.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: -7.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.76, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(50.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.92, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffectStop(105)
- Subroutine(0x2a3dc)
- SoundEffect1(6563)
- SoundEffect1(166)
- AsyncWait(18.0)
- SoundEffect1(6562)
- AsyncWait(50.0)
- SoundEffect1(6521)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 0, unk2: 15 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 13 }
- AsyncWait(50.0)
- Rumble { unk1: 13, unk2: 0 }