PM3.6 - Sonic - Subaction - CliffJumpQuick2

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Stats

IASA: None
Partially Intangible: 1-25
Subaction Index: 0xdb

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffect1(6518)

    Other

    1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    2. ItemVisibility(false)
    3. loop 8 times:
      1. Subroutine(0x2430)
      2. SyncWait(1.0)
      3. Subroutine(0x24c8)
      4. SyncWait(1.0)
    4. AsyncWait(17.0)
    5. NormalizePhysics
    6. ItemVisibility(true)