PM3.6 - Sonic - Subaction - PassiveWallJump

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Stats

IASA: None
Partially Intangible: 9-41
Subaction Index: 0xc2

Scripts

Main

  1. Subroutine(0x2cdec)

GFX

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(103)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 20, x_offset: -4.9, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(6519)

Other

  1. ItemVisibility(false)
  2. AsyncWait(7.0)
  3. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  4. AsyncWait(8.0)
  5. loop 4 times:
    1. Subroutine(0x2430)
    2. SyncWait(3.0)
    3. Subroutine(0x24c8)
    4. SyncWait(3.0)
  6. AsyncWait(39.0)
  7. ItemVisibility(true)
  8. NormalizePhysics