PM3.6 - Sonic - Subaction - SpecialSStart

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Stats

IASA: None
Hitboxes active: 5-6
Hitbox set 0 hits: 5
Subaction Index: 0x1d6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:5

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 1 4 45 100 361 Normal Slash false 1.5 3 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  2. Subroutine(0x27ac4)
  3. AsyncWait(3.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 1, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: None, terminate_with_animation: false })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: None, terminate_with_animation: false })
  6. SyncWait(3.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.41, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  8. FloatVariableSet { variable: LongtermAccessFloat (0x47), value: InternalConstantInt(VerticalCharacterVelocity) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  3. AsyncWait(5.0)

SFX

  1. SoundEffect1(6478)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. ItemVisibility(false)
  4. AsyncWait(3.0)
  5. SlopeContourStand { leg_bone_parent: 0 }
  6. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }