PM3.6 - Pit - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1de

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x35), value: 75 }
  2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  3. AsyncWait(1.0)
  4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(6))), y_vel: Constant(0.0) }
  5. AsyncWait(4.0)
  6. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.7), Scalar(0.25), Scalar(0.0), Value(1)] }
  7. AsyncWait(7.0)
  8. FrameSpeedModifier { multiplier: 1.1112, unk: 0 }
  9. AddVelocity { x_vel: Constant(0.35), y_vel: Constant(0.15) }
  10. AsyncWait(9.0)
  11. AddVelocity { x_vel: Constant(0.1), y_vel: Constant(0.2) }
  12. AsyncWait(10.0)
  13. AddVelocity { x_vel: Constant(0.4), y_vel: Constant(0.1) }
  14. AsyncWait(11.0)
  15. AddVelocity { x_vel: Constant(0.9), y_vel: Constant(0.0) }
  16. AsyncWait(13.0)
  17. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.25) }
  18. AsyncWait(15.0)
  19. AddVelocity { x_vel: Constant(-0.25), y_vel: Constant(-0.1) }
  20. AsyncWait(17.0)
  21. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
  22. CallEveryFrame { thread_id: 9, script: 0x1bd88 }
  23. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  24. AddVelocity { x_vel: Constant(-0.15), y_vel: Constant(0.2) }
  25. AsyncWait(18.0)
  26. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.5) }
  27. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

  1. AsyncWait(7.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(664)
  3. AsyncWait(7.0)
  4. SoundEffect1(668)

Other