PM3.6 - Pit - Subaction - AttackHi3

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Stats

IASA: 28
Hitboxes active: 5-7, 12-15
Hitbox set 0 hits: 5, 12
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 90 0 75 100 Normal Kick 4 4
0 1 6 0 5 50 90 Normal Kick 4 4
0 2 6 0 5 50 90 Normal Kick 4 4

Frames:12-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 40 100 90 Normal Kick 5 5
0 1 7 40 100 90 Normal Kick 5 5
0 2 7 40 100 90 Normal Kick 5 5

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(4.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 100, wdsk: 90, kbg: 75, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 5, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 5, size: 3.15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(11.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.15, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(4.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(27.0)
  15. AllowInterrupts
  16. ToggleInterrupt { interrupt_type: GroundAttack, interrupt_id: 10085 }
  17. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.4)))
    1. ToggleInterrupt { interrupt_type: GroundAttack, interrupt_id: 10081 }

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(5.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 23, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(12.0)
  6. GraphicEffect(GraphicEffect { graphic: 17, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(55)
  3. SyncWait(7.0)
  4. SoundEffect1(55)

Other

  1. AsyncWait(4.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(11.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(27.0)
  6. SlopeContourStand { leg_bone_parent: 6 }